SpringOne 2GX 2011

Chicago, October 25-28, 2011

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Magnificent Mile Marriott
Downtown Chicago
540 North Michigan Ave.
Chicago, Illinois   60611
1 (800) 228-9290
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James Williams

Co-creator of Griffon and Author of Learning HTML5 Game Programming

James Williams is a Senior Software Engineer for Taulia based in Silicon Valley and a frequent conference speaker. He is a co-creator of the Griffon project, a rich desktop framework for Java applications. He and his team WalkIN, created a product on a coach bus while riding to SXSW, and were crowned winners of StartupBus 2011. He is the author of the upcoming book "Learning HTML5 Game Programming..." for Addison-Wesley. He blogs at http://jameswilliams.be/blog and tweets as @ecspike.

Blog

Using Markdown with Ratpack

Posted 2011-10-02 02:00:00.0

Groovy's SimpleTemplateEngine provides a very simple way to create dynamic HTML from templates. It is lightweight enough that it is compatible with almost any templating engine. I started playing around with it because I wanted to find a way to create smore »

Redirect to Google+ with Ratpack

Posted 2011-09-20 02:00:00.0

One thing that I had always wanted to do is to redirect from my domain to my Google+ profile; to have http://jameswilliams.be/+ redirect to Google+. Some folks have accomplished this by modifying theirmore »

Creating A Chrome App On a ChromeBook

Posted 2011-08-26 21:00:00.0

When I first received a CR-48 back in December of last year, I mused on how it would be cool to be able to create Chrome Web Apps solely using a ChromeBook. Like the iPad before it, the ChromeBook was largely conceived as a device to consume content (samore »
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Presentations

Griffon for the Enterprise

Java Swing has for a long had a bad reputation of being slow, unwieldy, and a difficult platform to develop on. Griffon, a rapid application development framework using Groovy, brings that pain to an end by leveraging the best paradigms of web developmentmore »

Griffon for the Enterprise

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James Williams By James Williams

Java Swing has for a long had a bad reputation of being slow, unwieldy, and a difficult platform to develop on. Griffon, a rapid application development framework using Groovy, brings that pain to an end by leveraging the best paradigms of web development on the desktop.



In this session, you'll learn how to business concepts to your applications such as:Database persistence - Printing - Charting - Form validation - Docking - Multi-document interfaces.



Books

by James L. Williams

Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL Buy from Amazon
List Price: $29.99
Price: $19.29
You Save: $10.70 (36%)
  • Get Started Fast with HTML5 Online Game Programming!

     

    HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!

     

    Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.

     

    About the Website

     

    All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book.

     

    Coverage includes

    ·          Understanding the HTML5 innovations that make it possible to create amazingly rich games

    ·          Setting up a state-of-the-art open source HTML5 game development environment

    ·          Using JavaScript to drive sophisticated interactions between users and games

    ·          Building basic games fast, with the prototype-based Simple Game Framework (SGF)

    ·          Generating movement and gameplay with the canvas tag and surface

    ·          Creating games with SVG vector graphics using the RaphaëlJS Javascript library

    ·          Using Three.js to build powerful WebGL 3D games with far less complexity

    ·          Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript

    ·          Building a complete multiplayer game server using Node.js and WebSockets

    ·          Planning and choosing tools for mobile game development with HTML5

    ·          Optimizing game performance with offline cache, minification, and other techniques

     

    Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.